﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MathNet.Numerics.LinearAlgebra.Generic;
using MathNet.Numerics.LinearAlgebra.Double;

namespace CubeRotation
{
    public static class Extensions
    {
        public static CubeRotation.Point ToPoint(this Vector<double> v)
        {
            return new CubeRotation.Point(v[0], v[1], v[2]);
        }

        static Point XAxis = new Point(1, 0, 0);
        static Point YAxis = new Point(0, 1, 0);
        static Point ZAxis = new Point(0, 0, 1);

    }
}
